Smooth Geometry Images

نویسندگان

  • Frank Losasso
  • Hugues Hoppe
  • Scott Schaefer
  • Joe D. Warren
چکیده

Previous parametric representations of smooth genus-zero surfaces require a collection of abutting patches (e.g. splines, NURBS, recursively subdivided polygons). We introduce a simple construction for these surfaces using a single uniform bi-cubic B-spline. Due to its tensor-product structure, the spline control points are conveniently stored as a geometry image with simple boundary symmetries. The bicubic surface is evaluated using subdivision, and the regular structure of the geometry image makes this computation ideally suited for graphics hardware. Specifically, we let the fragment shader pipeline perform subdivision by applying a sequence of masks (splitting, averaging, limit, and tangent) uniformly to the geometry image. We then extend this scheme to provide smooth level-of-detail transitions from a subsampled base octahedron all the way to a finely subdivided, smooth model. Finally, we show how the framework easily supports scalar displacement mapping.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Image Stitching of the Computed Radiology images Using a Pixel-Based Approach

In this paper, a method for automatic stitching of radiology images based on pixel features has been presented. In this method, according to the smooth texture of radiological images and in order to increase the number of the extracted features after quality enhancement of initial radiology images, 45 degree isotropic mask is applied to each radiology image to observe the image details. After t...

متن کامل

Improving Dark Channel Prior for Single Image Dehazing

This paper proposes an improved dark channel prior for removing haze from images. Dark channel prior is an effective method for removing haze. Dark channel is an image in the same size as the hazy image which is obtained by dividing the RGB images into windows and for each window, the minimum of each R, G and B channels are calculated. Then again the minimum of these three values is calculated ...

متن کامل

Parallax Geometry of Smooth Surfaces in Multiple Views

This paper investigates the multiple view geometry of smooth surfaces and a plane, where the plane provides a planar homography mapping between the views. Innovations are made in three areas: first, new solutions are given for the computation of epipolar and trifocal geometry for this type of scene. In particular it is shown that the epipole may be determined from bitangents between the homogra...

متن کامل

Whitening for Photometric Comparison of Smooth Surfaces under Varying Illumination

We consider the problem of image comparison in order to match smooth surfaces under varying illumination. In a smooth surface nearby surface normals are highly correlated. We model such surfaces as Gaussian processes and derive the resulting statistical characterization of the corresponding images. Supported by this model, we treat the difference between two images, associated with the same sur...

متن کامل

Smooth and non-smooth wavelet basis for capturing and representing light

Indirectly estimating light sources from scene images and modeling the light distribution is an important, but difficult problem in computer vision. A practical solution is of value both as input to other computer vision algorithms and in graphics rendering. For instance, photometric stereo and shape from shading requires known light. With estimated light such techniques could be applied in eve...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2003